Finished: Call of Duty I: 2008-03-03 Call of Duty Unlimited Offensive: 2008-03-17 Genre: Tactical shooter World War II Historical perspective Both were excellent games; a whole lot of fun. It was neat playing with non-player characters, and very interesting to see the war from the American, British, and Russian points of view. I loved the connect with real world battles like the Battle of the Bulge and the Battle of Stalingrad. It was phenomenal to be in these famous battles. The historical bent and teamwork with NPC's made this game spectacular. Still, I had a few disappointments with the game: 1. The game uses "bottomless enemies", which I hate. In other words, there are places in the game where you need to achieve a certain goal, and until you achieve it, there's an unlimited number of the enemy. They keep spawning ad infinitum until you do whatever it is you're supposed to do. For me, that kills immersion and snaps me back into the fact that I'm playing a game. 2. NPC's from nowhere: this was one of the few things I hated about Duke Nukem 3D. It's when an enemy shows up where it would be impossible for him to be. For example, suppose you walk into a room with only one door and there are no enemies. You turn around and leave the room. Suddenly you get shot by an enemy who came out of the room you just left. The room was empty, and there was noone there, so where did he come from? 3. At times, the game got a little formulaic. This was a very common scenario: a. Your team members refuse to advance on the enemy position. b. You somehow (crawl, run, walk, crouch) move forward. c. Now your team members advance. Sometimes, to kick the enemy's ass, all you need to do is to crawl to some forward position to coax your fellow soldiers to advance. If you were never there, they'd never move forward. But still, the game was a blast, and is definitely one of the most enjoyable FPS I've ever played.